![Sebastian Lague on Twitter: "Continued experimenting with perlin noise this afternoon. Some interesting island shapes. #procgen #unity3d #gamedev https://t.co/gkcDcrFYVN" / Twitter Sebastian Lague on Twitter: "Continued experimenting with perlin noise this afternoon. Some interesting island shapes. #procgen #unity3d #gamedev https://t.co/gkcDcrFYVN" / Twitter](https://pbs.twimg.com/media/CYxho0JWsAENgzW.png)
Sebastian Lague on Twitter: "Continued experimenting with perlin noise this afternoon. Some interesting island shapes. #procgen #unity3d #gamedev https://t.co/gkcDcrFYVN" / Twitter
![GitHub - miketucker/Unity-Accidental-Noise: C# / Unity port of Joshua Tippetts Accidental Noise Library GitHub - miketucker/Unity-Accidental-Noise: C# / Unity port of Joshua Tippetts Accidental Noise Library](https://raw.githubusercontent.com/miketucker/Unity-Accidental-Noise/master/Documents/ridgedMulti.jpg)
GitHub - miketucker/Unity-Accidental-Noise: C# / Unity port of Joshua Tippetts Accidental Noise Library
![Are you supposed to "stack" perlin noise with different seeds to generate terrain with varying height and biomes? : r/proceduralgeneration Are you supposed to "stack" perlin noise with different seeds to generate terrain with varying height and biomes? : r/proceduralgeneration](https://preview.redd.it/r0rx9e5de9z41.png?width=500&format=png&auto=webp&s=fe9181cf1d8b8692e3bf2299801e754c09433f27)
Are you supposed to "stack" perlin noise with different seeds to generate terrain with varying height and biomes? : r/proceduralgeneration
![unity - Fastest way to regroup every cell with the same value into a cellular noise - Game Development Stack Exchange unity - Fastest way to regroup every cell with the same value into a cellular noise - Game Development Stack Exchange](https://i.stack.imgur.com/4Vspc.png)